![]() I would however like to see the developer try adding in some odd shaped ones for an extra level of complexity. The combat rooms are all pretty square and boring in shape but the enemy design really saves this with some very unique and challenging combat scenarios and some solid boss designs. I really do hope this comes in a later update because it really would add a ton more fun to the overall character building. There’s no legend, rule book or description for any of the stats. The game also has a whole stat menu where plenty of stats are shown which is great, however this is pretty much my one and only complaint, I have no idea what many of these stats do or mean. Shovel Knight DigĪs well as hold onto items for later use. The game has an almost dungeon crawler/Diablo style inventory which allows you to collect and try different combat tactics along the way. The pickups and upgrades are varied and feel super rewarding when collected, each upgrade instantly changes how you approach combat. The characters are there, they are not special in any major way but they do offer a fun unique starting kit to build upon. The weapons in the game all feel super unique, each of them all do something very distinctively different which makes the experience so much more varied. I do find I personally prefer this as it just adds more action to the game and really makes you think and keep active at all times. This game, unlike some of the others in the genre, requires you to control your attacks and evade incoming attacks. The general gameplay is going from room to room picking up items and levelling your character. Everything in this game so far is absolutely amazing. Tiny rogues might be one of the better “Vampire Survivors/reverse bullet hell games” style games yet, i use this phrase for nearly all of these games but truly this game really has its personality, game theory and style. I can’t wait to see how RubyDev continues to expand on the game. Its also filled with fun reference that made me smile every time I found one. Unlock 10 different character classes with unique passive skills! Become permanently stronger by collecting souls to spend at the bonfire to unlock starting gift items and passive blessings which apply to each run! I love the simplistic rogue like dungeon crawler, crossed with the stat management of a RPG.
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